First I need to outline that we was told we could use stock models within our work as long as we rightfully said we had used them. However, the way I see it we should at least try making our own and if they work then that’s great we have our own unique library of models to […]
Month: October 2015
Progression, Direction and Team Discussion
After today’s meeting (a pretty though one at that) both me and Tom threw around all of our ideas with regards to the project. After feedback from our tutor we’ve reviewed how big the project is, questioning if we’re thinking too big / too ambitious. The work we intended to do fell more in the […]
Ideas on a Guide
In our project we wanted to create a small world for the audience to explore but we wanted a way of informing the user on the direction to progress. This guide would lead the player through our world so that they get to encounter everything that we have made for them. We can take inspiration […]
Project Proposal (so far)
Objective Our objective is to create a virtual reality experience where the user is journeying through a woodland. We aim to provide an opportunity to learn about these woodlands through the use of a floating guide that projects relevant information regarding the surroundings. Information such as why woodlands are important to our world and what can […]
Software research
The Vanishing of Ethan Carter UE3 – UE4 The Vanishing of Ethan Carter was originally released on PC using the Unreal Engine 3. They then later decided to rebuild the game using Unreal Engine 4 as the engine was now production ready. They named this rebuild of the game The Vanishing of Ethan Carter Redux. […]