This post is dedicated to some preview images and a 9 minute video of the work so far: Lighting has been one of the biggest fights I’ve have when creating the woodland world, the shadows started coming out as big black blocks rather than having any detail at all. After troubleshooting this issue i came […]
Author: Ryan Kennedy
Oculus Rift – Hands On
With the aim of our project being to deliver the final thing through the Oculus Rift we decided with permission form our tutor to take the Oculus home with us to familiarize ourselves with the technology. Previously I’ve only use the Oculus once during a level two workshop, this was a simple 360 experience with […]
UE4 – Creating A first person character W/ Mapped Controls
As the title indicates I’ve created my own first person character for the user to control. Although this task for active unreal users may be simple,m for someone of mu skill it was quite the task and learning curve. I had no clue where to start. After hitting up google and YouTube I came across […]
Creating Assets V1 (Ryan)
First I need to outline that we was told we could use stock models within our work as long as we rightfully said we had used them. However, the way I see it we should at least try making our own and if they work then that’s great we have our own unique library of models to […]
Progression, Direction and Team Discussion
After today’s meeting (a pretty though one at that) both me and Tom threw around all of our ideas with regards to the project. After feedback from our tutor we’ve reviewed how big the project is, questioning if we’re thinking too big / too ambitious. The work we intended to do fell more in the […]