Objective Our objective is to create a virtual reality experience where the user is journeying through a woodland. We aim to provide an opportunity to learn about these woodlands through the use of a floating guide that projects relevant information regarding theĀ surroundings. Information such as why woodlands are important to our world and what can […]
Author: Ryan Kennedy
PhotoScan, Blender and the Unreal Engine (Magical Stuff)
During the last few weeks I have been introduced to a piece of software, which I find truly amazing, Agisoft PhotoScan. Now this software in simple terms uses images to create 3d models and we cant forget it textures it all for you! I’ll say that again, it allows you (the user) to go out […]
Woodland Trust Research (Extended)
Following on with the research aimed towards the Woodland Trust I’ve decided to look into some of the roles they require from volunteers and some of the on going appeals they need help funding. As previously mentioned the Woodland Trust protect and preserve Ancient woodlands, this in itself is a huge task, with the help […]
Who Is The Woodland Trust?
So with the first couple of Workshop / meeting done we have been introduced to the Woodland Trust and a possible Brief we could take on board for a project. A real world brief sounds pretty fun to work on, especially when it is going to help a cause. Apparently something weird is happening underground […]
Hello World!
Hey guys you’ve stumbled upon the WoodlandVR project blog. Here you will find both mine (Ryan) and Tom’s progression with creating a campaign / virtual world based in a woodland, aiming to raise awarness around the ancient woodland and why we should be preserving them.