After today’s meeting (a pretty though one at that) both me and Tom threw around all of our ideas with regards to the project. After feedback from our tutor we’ve reviewed how big the project is, questioning if we’re thinking too big / too ambitious. The work we intended to do fell more in the […]
Ideas on a Guide
In our project we wanted to create a small world for the audience to explore but we wanted a way of informing the user on the direction to progress. This guide would lead the player through our world so that they get to encounter everything that we have made for them. We can take inspiration […]
Project Proposal (so far)
Objective Our objective is to create a virtual reality experience where the user is journeying through a woodland. We aim to provide an opportunity to learn about these woodlands through the use of a floating guide that projects relevant information regarding theĀ surroundings. Information such as why woodlands are important to our world and what can […]
Software research
The Vanishing of Ethan Carter UE3 – UE4 The Vanishing of Ethan Carter was originally released on PC using the Unreal Engine 3. They then later decided to rebuild the game using Unreal Engine 4 as the engine was now production ready. They named this rebuild of the game The Vanishing of Ethan Carter Redux. […]
PhotoScan, Blender and the Unreal Engine (Magical Stuff)
During the last few weeks I have been introduced to a piece of software, which I find truly amazing, Agisoft PhotoScan. Now this software in simple terms uses images to create 3d models and we cant forget it textures it all for you! I’ll say that again, it allows you (the user) to go out […]